Inside VR every one of these lives in the floating window on the
Y button — you never need to take the headset off to change something.
Movement
Challenge
The Valley
Turning
Comfort & Play Space
Hands & Feedback
Display
Interface
Audio
How to Play
Meta Quest 2 / 3 · Meta Touch controllers
Left Controller
ThumbstickMove — analogue, so a gentle push walks and a full push runs. Push up to go forward.Double-tapFlick the stick twice in a direction to dash, with a moment of invulnerability.Stick clickSprint (hold or tap to toggle).XDrink a healing potion.YOpen the floating window: character, inventory, and every setting — comfort,
movement, height offset, graphics and audio, all reachable without removing the headset.GripTwo-hand the blade, or hold onto world objects.
Right Controller
MotionThe Starfall Blade follows your grip. Swing it — damage scales with real blade speed.TriggerInteract: talk, activate, open, and select floating UI with the pointer.GripDraw or sheathe the blade (reach toward your hip, or use the easy toggle).AJump.BSword skill (radial cooldown shown on the blade rune).ThumbstickTurn — snap by default. Pull fully back for a quick 180°.
The Valley
Master HollisAt the forge. Sells supplies and upgrades the Starfall Blade through five tiers.Bounty BoardBy the east arch. Three contracts at a time; claiming one posts another.ChampionsGold-lit enemies. Far tougher, far richer.Ascension TrialsThe great arch wakes once Vorakh falls: endless waves, and a record to beat.
Combat
StrikeA slow blade does nothing. Move with intent — moderate speed is enough, never swing at full force.BlockHold the blade between yourself and the attacker as it lands.ParryStrike into an incoming attack just as it is released for a Perfect Parry, staggering the enemy.ChainConsecutive hits without being hit ramp your damage. Taking a hit resets the chain.StatusBurning drains you, chilled slows you. Higher blade tiers inflict them in return.
Play safely: keep your guardian boundary clear, never swing at maximum force, and take breaks.
Strong strikes are recognised from deliberate, moderate controller speed — not violence.