Lean drops the rival strip; bare leaves only alerts
Scales every corner readout
Every track flipped left-to-right
Rain, mist, snow and ash change the grip
Trackside commentary (uses your browser's voice)
Adds symbols & text, not just colour
Swaps A / D (and stick left / right)
HOW TO CROC AND ROLL
KEYBOARD
W↑ Throttle
S↓ Brake / reverse
AD Steer
SPC Drift / handbrake
FCTRL Fire weapon
E Character ability
R Reset / recover
C Camera toggle
ESC Pause & settings
GAMEPAD
RT Throttle LT Brake
LS Steering
A Drift X Fire
B Ability Y Camera
VR (QUEST)
RT Throttle LT Brake
LS X Steering
A Fire B Ability
X Drift Y Recover
Seated play is fine. Your head stays yours — the game never turns it for you.
LIVE CONTROLLER TEST — PRESS SOMETHING
Active device: KEYBOARD
· W = gas, S = brake, A = left, D = right
Throttle W
Brake S
Steer A / D
Buttons
WASDDRIFTFIREABILITY
DRIFT FOR BOOST. Hold a slide to charge. Sparks go blue → yellow → red as the payout grows, and a red-hot slide fires your boost the moment you straighten up. TUCK IN BEHIND. Sitting in a rival's slipstream gives you a speed and acceleration tow - enough for the run into a corner, not enough to pass on its own. STEER THE AIR. Off a ramp, brake to slam the nose down and land short, or stay on the throttle to stretch the jump. PULL A TRICK. Hold drift in mid-air to barrel roll (with steering) or flat spin (without). LET GO before you land - the car levels itself, and every completed turn pays boost. Land mid-rotation and you eat it. DAMAGE STICKS. Below half hull your ride gets slower and vaguer to steer. Grab a repair before someone notices. CRATES ARE LOADED. Drive through weapon crates for rockets, mines, mortars and shields. RAM 'EM. Heavier rides win door-to-door fights. Watch the barriers. CHECKPOINTS COUNT. Skipping the course means the lap doesn't count. The swamp is watching. BLOWN UP? You respawn at your last checkpoint with a few seconds of invulnerability.