CLOUD RUN
Preparing the sky…
Distance
0m
Score
0
×1.0
Flow
Dash
A Procedural Sky Runner
Every run is a newly composed dream
Best Distance
0 m
Best Score
0
Runs
0

SettingsComfort, audio and performance

How to PlayYou always run forward. Everything else is timing.

Quest / VR

A / XJump — hold for height
TriggerAir dash — follows your steer
GripBrake on the ground · dive in the air
B / YWind guard
L StickSteer · nudge speed
R StickSmooth turn
R ClickPause menu
WristGlance down at a forearm to read your stats

Desktop

A / DSteer
SpaceJump — hold for height
ShiftAir dash — follows your steer
SBrake on the ground · dive in the air
WPush speed
FWind guard
MouseLook around
EscPause
RRestart
F3Debug overlay

The Four Verbs

Ledge save — miss an edge by a hair and you scramble up instead of falling.
Dive — grip (or S) in the air drops you like a stone. Land out of one for a SLAM.
Dash — follows the direction you are steering, so it can rescue a bad jump.
Grind — steer onto a rail to ride it. Speed and flow climb the whole time.

Boons

Aegis — the sky catches you once.
Slipstream — four seconds of slowed time.
Ember — dash refilled, three air charges.

Flow

Land close to a platform's marked centre for PERFECT landings.
Chain shards and clean landings to climb Flow I → SKYFLOW.
Higher flow multiplies score and unlocks new layers in the soundtrack.
Narrow side routes carry more shards — and more risk.
In VR nothing sits in front of your eyes: distance and score ride on your left wrist, flow and dash on your right. They stay dark until you look at them.

PausedThe sky waits.

Cloud RunRun complete

Cloud Run v1.0