Quest / VR
A / XJump — hold for height
TriggerAir dash — follows your steer
GripBrake on the ground · dive in the air
B / YWind guard
L StickSteer · nudge speed
R StickSmooth turn
R ClickPause menu
WristGlance down at a forearm to read your stats
Desktop
A / DSteer
SpaceJump — hold for height
ShiftAir dash — follows your steer
SBrake on the ground · dive in the air
WPush speed
FWind guard
MouseLook around
EscPause
RRestart
F3Debug overlay
The Four Verbs
Ledge save — miss an edge by a hair and you scramble up instead of falling.
Dive — grip (or S) in the air drops you like a stone. Land out of one for a SLAM.
Dash — follows the direction you are steering, so it can rescue a bad jump.
Grind — steer onto a rail to ride it. Speed and flow climb the whole time.
Boons
Aegis — the sky catches you once.
Slipstream — four seconds of slowed time.
Ember — dash refilled, three air charges.
Flow
Land close to a platform's marked centre for PERFECT landings.
Chain shards and clean landings to climb Flow I → SKYFLOW.
Higher flow multiplies score and unlocks new layers in the soundtrack.
Narrow side routes carry more shards — and more risk.
In VR nothing sits in front of your eyes: distance and score ride on your left wrist, flow and dash on your right. They stay dark until you look at them.