A frontier of living light lies past the old gate. Track the Aetherkin, learn their moods,
earn their trust, and carry the Concord's lantern deeper than anyone has dared.
Designed for Meta Quest 2 & Quest 3
v1.0.0 · WebXR
Original IP · Procedurally generated
Settings
Everything here is saved to this device.
Comfort
Graphics
Audio
80
55
85
70
Controls
Meta Quest Touch controllers — and a keyboard fallback for testing.
Left controller
Stick — Move · Stick click — Sprint X — Field Scanner · Y — Satchel & Team Trigger — Scanner pulse / teleport confirm · Grip — Grab
Right controller
Stick ←→ — Turn · Stick click — Recentre heading A — Interact / pet / confirm · B — Quick menu / cancel Trigger — Hold to charge, release to throw the Resonance Prism · Grip — Grab
Desktop test mode
W A S D Move · Mouse Look · Shift Sprint E Interact · Left click Charge / throw Prism · Right click Scanner Tab Field Guide · I Satchel · M Map · Esc Quick menu · F3 Debug
Everything in Aetherwild is generated in code — terrain, creatures, weather, music.
Nothing is downloaded but the renderer itself.
Opening the Aethergate
Wild Aetherkin read your posture before they read your intent. Move slowly and they will come to you.